This is a program demonstrating the cartoon shading techniques I
developed for an unfinished game produced by Level 25 LLC.  I intend
to include this technique in GAUGE^3D.  The shading algorithm is
my own design.

To run the model viewer, just double-click it.  You will see two
windows, one of which will contain a neat cartoon-shaded space craft
of some sort.  You can rotate this model by dragging it with the
mouse.  To zoom in or out, hold ctrl while dragging.

The model viewer always displays the model file called "model.ms3d".
To view a different model, rename "model.ms3d" to something else, then
rename the model you want to view to "model.ms3d".

Credits:
   Software and rendering algorithm:
      Kenton Varda <temporal@gauge3d.org>
   model.ms3d:
      Michael Kiscaden <kiscaden@theposse.org>
   All other models:
      Peter Mattchen <pmattchen@yahoo.com>
   Original conncept art:
      Greg Glosser <FreakerRyu@hotmail.com>
   Game design / Project leader:
      Brian Clevinger <brian@nuklearpower.com>
